It would seem that if there are ready -made charismatic characters, a verified gameplay, a convenient interface and a pleasant picture – what else developers need for complete happiness? Is it difficult, having such an arsenal at hand, create four equivalent solid game series?

In practice, it turns out that everything is not so simple. Until now, the Saga about Wallace and smasher pleased us with constant improvements from release to release. Cute, although somewhat prolonged first part gave way to a more dynamic second episode. The third, perhaps, was a successful of all of all. That is why we still had concerns then: will it get Telltale Games keep the brand to the end and put a bright, beautiful point in the series based on an Oscar -winning cartoon?

Matrimonial thriller

One way or another, in the plot issue, the authors this time surpassed themselves. Glory to the adventure gods, the template villains and moralizing attempts remained in the past. But the most expensive was the most expensive – the bachelor’s position of Wallace. Waking up in a cold sweat one unkind morning, the inventor finds himself deeply engaged with his neighbor – a flower. The prospect of connecting your life with Miss Flitta does not please the groom at all. Smitter and even more so does not show enthusiasm about the upcoming changes. But there is a way out. The “load” is attached to the bride: an amazing stiff aunt and family enmity. No, not with the relatives of Wallace, as Shakespeare would say, but with a golf club “tucks” (translated-“prickly thicket”). The way out is obvious: you need to become https://www.sfrcollege.edu.in/vendor/pgs/?wg-casino-login-and-password-reset-guide-how-to-secure-your-account.html a member of the club so that the lovely ladies themselves run away for the distant lands from such a union.

The script takes place quite vividly. As soon as we solve one problem, in line there are several other, no less serious. Only recently, the main goal was to join the ranks of the “thickets”, and now we are already inventing how to save a gentleman’s organization from complete destruction. The game of detectives now acquires a certain historical and archaeological taste. All these ancient parchments with verses, legends, the search for hidden documents cause a more stable interest in the process than the capture of the next greedy villain. Progress is evident. On the one side.

On the other, it oppresses the unexpected and therefore even more offensive linearity. Previously, Wallace and Gromit could commit their three actions (yes, there are still three of them) in any way, with the exception of cases when one action naturally flowed out of another. In the final episode, the situation is much sadder: not everything, but a lot has to be done in a strictly given sequence. Why? The developer knows him. Logic sometimes only remains to stand aside and with sad surprise to observe how the smell is worn on all three and a half locations and everywhere eavesdropping on conversations. Despite the fact that the information necessary for the passage has already heard.

Bring it – I don’t know what

However, linearity is not the only unpleasant surprise. It is even more strange to see obvious “blunders” from the point of view of gameplay. You quickly get used to good. A simple, intuitive, always clearly justified gameplay, until recently, was an undoubted advantage of adventure about Gromite and Wallace from Telltale. In the fourth episode we will find disappointment. For example, Major Krum in the office of the protagonist requires a couple to find a certain “subject” of extreme importance. The brave warrior forgot the name of the desired thing, but is ready to identify “this” when he sees. It is clear that we should find what the client has lost and show him – so after all? Nothing of the kind! In fact, this quest does not need to be done at all. At the next stage, the major will mention: they say that he needed exactly that Wallace has to be found in the course of further events. And we, naive, believed.

Puzzle in The Bogey Man significantly more than in the previous parts. The focus of attention is balls, clubs and holes, in a word – golf. The tasks are good: moderately complex, not too banal, with a secretive secret. Here the developers really showed the class.

It turned out to be worse with the videos. Some of them in the process of passage have to be viewed many times in a row. It is impossible to miss. In some places there are not even traditional for the series three options for voicing the situation. I wonder why we listen to the two -minute laughter of the Scotsman McBisvit every time when Wallace does not fall into the hole in the hole? “Ha! Ha! Ha! Ha! Ha! Ha!” – and so four more times. A small detail, yes.

There is no passage

But far from the only. Annoying invisible boundaries in such a native and familiar house of our heroes. The kitchen, the bedroom, the laboratory, by which we freely walked from the first to the third episode, now just disappeared. You can’t go there. For no reason. Previously, the Wallace mansion also had non -game zones, but at least they were decorated. A bunch of boxes on the threshold, a locked door or at least verbal explanation “first I will solve my problem, and then I will go for a walk” – and we calmly reconciled with the barriers. And here – it seems that more than half of the living space at the couple took off for debts.

General disappointment partially soften the dialogs. They are beautiful. Perhaps even better than ever: thin, elegant, even more English in spirit. Branded humor is still being built on the game of words and a clash of characters. Gagi like gluing proteins to walnut oil is rather an exception than the rule. True, the moral side of the matter has nevertheless changed. Wallace and Blimit, whose moral appearance was still impeccable, now deception does not disdain. They are even ready for low dirty tricks if such a maneuver leads them to the desired goal. It’s a pity, because the inner purity and kindness of heroes significantly affected the perception of the game as a whole.

General impression of The Bogey Man – The project is damp and not everywhere thought out. Excellent plot and wonderful dialogs could become the basis for a real pearl. Moreover, not only in the series Wallace & Gromit’s Grand Adventures, but also among the goods by genre. The little things were disturbed. Maybe it’s not for nothing that the devil was sitting in the little things?

Pros: thoughtful plot;elegant dialogs;Thin humor;Interesting puzzles.
Cons: gameplay flaws;linearity;Roller repetitions;Invisible boundaries.